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Multiwolf

Page history last edited by Kaivêran 8 years, 11 months ago

Multiwolf (also called Multiball or Crossfire in other traditions) is a term for games that feature more than one Wolf team (usually two, as any more tends to be hard to manage). They don't have to be wolves per se – sometimes other teams are given Vampire or Mafia designation – but the concept is the same. In these games, each Wolf team must both eliminate the other team in addition to their normal win condition, while the Humans/Town must eliminate both Wolf teams.

 

What Multiwolf is NOT

 

  • A regular game that includes a Serial Killer, Fool, or the like. While these roles may hurt the town and (conditionally) have the ability to kill, they are self-aligned Third Party roles whose win condition is independent of whatever other factions exist.
  • Games where a single Wolf (such as the Assassin) or subset of the Wolves (such as in TWG 71) does not know the other Wolves. While they may be separated from each other, these Wolves still share the same win condition, and therefore must be considered different components of a single Wolf team.
  • <more>

 

Gameplay

 

The Multiwolf format has several interesting effects on play.

 

For starters, it introduces the necessity for Wolves themselves to hunt for members of opposing factions, which can help them appear less suspicious than they otherwise would be. However, Humans have to get rid of both factions, so they can still be busted if sufficient evidence is presented that shows they are only catching or gunning for one specific team. There is also the possibility that their efforts will get them killed by the very faction that they are hunting. The safest play is to stay "neutral" and take a middle-of-the-road approach to playing, not angering either side too much, but then again, that's something that many players consider suspicious! And so the mind games begin.

 

Multiwolf games are inherently tilted in favor of the town in spite of the higher death rate, as the different factions want each other dead and can potentially slaughter each other without much Human help. Therefore, Multiwolf setups allow for a higher proportion of Wolves to Humans.

 

On the less fun side of the coin, Multiwolf games can end as Draws (e.g in the case where all townies are dead and the teams make up equal numbers). In rare cases, victory may also be decided as the result of Dilemmas (where opposing factions are forced to work together to have any chance at winning) or Kingmaker scenarios (where players cannot win but can influence or decide who wins). These are covered in more detail in the page on Nonstandard Endgames.

 

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It is not necessary that the different teams be of equal size: smaller teams can be balanced with more power, and vice versa. In fact, it is not necessary for factions to even have a kill; games have been theorized including factions with no kills but which are balanced significantly larger than the other, and perhaps some additional perks, such as giving non-incriminating results to Seers.

 

Multiwolf games are also probably the only place you will see Wolf-aligned Guardians and the like.

 

 

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