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TWG 58: The Bomb Is Back!
Page history
last edited
by BammerSteel 9 years, 6 months ago
Host Sign Ups
Player Sign Ups
Game
Post Game
Host: axemblue4
Game:
- Bombs |
- A random player will receive a random type of bomb each phase. The bomb will blow up at the end of the phase. The catcher can choose someone else to throw it at, and that person will explode instead. If the catcher doesn’t bomb anyone, he will blow up himself. Bombs cannot be transferred to other players.
*Classic Bomb *Time Bomb - Will blow up after 2 phases. The catcher can throw it during either phase. *Juggle Bombs - Two bombs given to one player. He can throw them at 2 different people (or both at the same person.) *Long Bomb - Two players must hold the bomb and share in the decision of who to throw it at. Both players must pick a person; if only one does, then they will both explode. If two different players are picked, one of the two will be randomly chosen. *Wimpy Bomb - Mortally wounds the player who gets bombed. A mortally wounded player will die after the next phase. *Mega Bomb - When it kills a player, the explosion is so large that it mortally wounds another (random) player. Its explosion can break through most shields. [See Note 1] *Sticky Bomb - The catcher will not be able to throw it. [See Note 1] *Instant Bomb - Instantly kills the catcher. [See Note 1] *Dud - Oh... Too Bad! [See Note 1]
[NOTE 1: The noted bombs can only be randomly received if due to Bomb Manager shenanigans.]
[NOTE 2: If the bomb types are left to be randomly decided by the host, only one bomb will be received {a pair of Juggle Bombs notwithstanding}.]
- Shields |
- Random different players will each receive a random type of shield each phase. They will not be informed of receiving one (unless, of course, one of the receivers is the Shield Manager). A shield will protect the receiving player from being killed by a bomb. Shields do not protect from wolfing, lynching, or the effects of items. The shields will be discarded at the end of the phase. It is possible for a player to receive a bomb and a shield at the same time. Shields cannot be transferred to other players.
As the amount of players decrease, so do the amount of shields. 3 shields are distributed when there are 11 - 16 players. 2 shields are distributed if there are 7 - 10 players. 1 shield is distributed if there are 4 - 6 players. No shields are distributed if there are 3 players.
*Classic Shield - Can protect against 1 bomb, and most types of bombs (except for Mega Bombs.) A message in the phase update about a player who is hit with a bomb while holding this shield will be read as, "[Player] was bombed with [bomb] but survived." *Poor Shield - Can only protect against Wimpy Bombs. *Strong Shield - Can protect against all bombs, including Mega Bombs. Can protect against more than 1 bomb at once. *Deflective Shield - Bounces 1 bomb off at a random player. This shield can protect against the same bombs as a Classic Shield. A message in the phase update about a player who is hit with a bomb while holding this shield will be read as, "[Player] was bombed with [bomb] but survived and deflected it at [player]."
- Misc. Items |
- Two random players will each receive a random item at the start of each Night phase. Players can transfer items to each other any time during a phase. If an item is used, its effect will occur at the end of the phase. A player can hold up to 2 items at once. If a player with too many items receives more, the new items will be randomly distributed to other players. If 8 players or less are left in the game, only 1 item will be randomly distributed. If 4 players or are less are left in the game, no items will be distributed. If 9 items are in the game, item distribution and forgery will halt until that number is decreased. Players will be publicly informed when this happens. A player can choose to discard his items.
*Grappler - Can be used to take the bomb catcher's bomb and swing it at someone else other than the person he was going to throw it at (this someone else can't be the original holder of the bomb). *Laser Sniper - Can be used to explode the bomb while the original receiver is holding it (takes effect at the end of the phase.) *Liquid Nitrogen Tank - Can be used to freeze a bomb and prevent it from exploding. If used on Juggle Bombs, will only freeze 1 of the bombs. A message in the phase update about a player being hit by a frozen bomb will be read as, "[Player] was bombed with [bomb] but survived." *Surgical Kit - Can be used to save a player from mortal wounds. *Defibrillator - Can be used to revive a dead player. This item will not be randomly distributed. It can only appear via forging.
- Roles |
- 1. Bomb Manager - Can select between four groups of bombs. One of the bombs from the group he chooses will be randomly chosen and tossed the next phase. [GROUP A: Classic/Wimpy/Sticky], [GROUP B: Long/Time/Mega], [GROUP C: Juggle/Dud/Instant], [GROUP D: 2 Classic/1 Juggle, 1 Wimpy]
[NOTE 1: If Group D is selected, two bombs are randomly given to two different players.]
[NOTE 2: If Bomb Manager doesn't pick a group, then the type of bomb is randomly chosen by the host.]
2. Shield Manager - Can select between two groups of shields. The shields from the group he chooses will be the ones randomly distributed next phase. [GROUP A: 2 Classic, 1 Deflective], [GROUP B: 1 Classic, 1 Poor, 1 Mega]. He is told who received the shields, but does not know who got which.
[NOTE 1: When the amount of shields decreases, the 2/1 shield(s) will be randomly picked from the group of 3.]
[NOTE 2: If Shield Manager doesn't pick a group, then the types of shields are randomly chosen by the host.]
3. Item Manager - Can select between two groups of items. The items from the group he chooses will be the ones randomly distributed next Night phase. [GROUP A: Grappler, Liquid Nitrogen Tank], [GROUP B: Laser Sniper, Surgical Kit]. Can also forge an item each night phase. One item from the group he chooses will be randomly forged. [GROUP A: Grappler, Surgical Kit, Liquid Nitrogen Tank], [GROUP B: Laser Sniper, Surgical Kit, Defibrillator].
[NOTE 1: When the amount of distributed items decreases, the item will be randomly picked from the group of 2.]
[NOTE 2: If Item Manager doesn't pick a group, then the distributed items are randomly chosen by the host. This does not apply to forged items.]
Each wolf starts the game with a Liquid Nitrogen Tank.
4. Item Psychic - At the end of each Night phase, is told which items are distributed and whom they are distributed to; is also told which item the Item Manager forged. Can also forge an item each night phase. One of the items from the group he chooses will be randomly forged. [GROUP A: Grappler, Surgical Kit, Liquid Nitrogen Tank], [GROUP B: Laser Sniper, Surgical Kit, Defibrillator]
5. Shield Psychic - Is told which shields are distributed. Does not know who received them.
Each special human starts the game with a Liquid Nitrogen Tank.
6 - 16. Human
Role Reveal:
- Bomb Manager - Daniel
Shield Manager - Savvy-Sauce Item Manager - Someone/Anyone
Item Psychic - Vera Shield Psychic - Liggy Human - Antiriku930 Human - Black Ghost Human - Saint Swooper Human - Nighthawk Human - Powerpeon Human - roy321 Human - Fireball Human - BluEngie Human - The Dryest Bones Human - Jub3r7 Human - Kollin
Winning Team:
Wolves win
TWG 58: The Bomb Is Back!
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