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TWG 78: Town of Murr

Page history last edited by Mashi 9 years, 10 months ago

Host Sign Ups

Player Sign Ups

Game

Post Game

 

Host: Golden Silver

 

Game:

 

Image

The little town of Murr sits in the middle a quaint little clearing in a dark and dreary forest. Sound normal? Surprisingly (or not), the town is only inhabited by a few ordinary citizens; all the others are secretly dabbling into the dark arts, one way or another.

The Wolves:
1: Mayor of Murr; seered red at night, and blue during the day.
2: Monstrous Beast; has a one-use vigi (not sniper ability).
3: Wolf Cultist; After death, he gets one vote to be used in the next day phase (cannot be used later). Is seered green at night, and red during the day. Knows who the other cultists are.

The Humans:
4: Werewolf Hunter; has a one-use vigi.
5: Magical Girl; can choose to be a night seer or a day seer. The night seer gets results at the end of the phase, but the day seer gets results immediately.
6: Human
7: Human
8: Human
9: Human
10: Human; herring.
11: Human; nonbeliever. When they die, can pass nonbeliever status to anybody else except for the Zombified Preacher.
12: Human; nonbeliever. When they die, can pass nonbeliever status to anybody else except for the Zombified Preacher.
13: Cultist; After death, he gets one vote to be used in the next day phase. Knows the other cultists.
14: Cultist; After death, he gets one vote to be used in the next day phase. Knows the other cultists.

Neutral Monsters; Third party:
15: Zombified Preacher; can try to convert one person's beliefs per night. If he hits a nonbeliever, they lose their vote for the rest of the game, but if he hits anybody else, they only lose their vote for one day phase. Wins (non-overriding) when he has two people converted at the same time (if such an event happens, nonbeliever status is no longer passed on).
16: Vengeful Spirit; wins when all cultists and both human specials are dead. Each night, has a choice between a vigi or a revive (however, it cannot revive the same person twice). Victory is overriding when alive, non-overriding when dead.

For clarification on a minor subject: only the original nonbelievers are seered red. If nonbeliever status is passed to the Zombified Preacher, it is passed to another player randomly. 

 

Role Reveal:

1: Mayor of Murr: Nighthawk
2: Monstrous Beast: Pyro Guy
3: Wolf Cultist: Boo Guy
4: Werewolf Hunter: Mashi
5: Magical Girl: Doom
6: Human: Jon
7: Human: gzgregory
8: Human: BammerSteel
9: Human: Mr. E
10: Human: Super Goomba
11: Human: Blinky Realms
12: Human: Slike
13: Cultist: Fawful Koopa
14: Cultist: SirRobert
15: Zombified Preacher: Liggy
16: Vengeful Spirit: Savvy-Sauce

 

 

Winning Teams:

Wolves and Vengeful Spirit

 

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