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TWG Easter Game:  Easter West

Page history last edited by Mashi 9 years, 7 months ago

Host Sign Ups

Player Sign Ups

Game

Post Game

 

Host: Nighthawk

 

Game:

 

TWG: Easter West?

1. Wolf
2. Human
3. Human
4. Human
5. Human
6. Human
7. Human
8. Human
9. Human
10. Human
11. Human
12. Human

Overarching mechanics:

1. Every human gets a totem they may write in the phase following their death that will be released two phases after they die. For example, if Bobby dies on Night 1, he may write a totem that I will post at the end of Night 2. Bobby's totem must be completed during Day 1.

2. The humans must collectively move the party in one of the following four directions on Night 1. Each person, including the wolf, must rank each of these four directions in terms of preference. I'll announce which direction is chosen at the start of Day 1. They may not change direction during the course of the game.:

THE DIRECTIONS:
North: Leave the setup as is. The wolf receives 1 point at the start of Day 1.

South: Two random humans become masons seered Orange. The wolf gets the ability to seer and the ability to permanently control another human’s vote. If this option is selected, the wolf chooses the player to control on Day 1 and must keep that player’s vote the entire game. If that player dies for any reason, the wolf may not change his selection. The wolf may not purchase any more votes with his points until the player he chooses is dead. The wolf receives 0 points at the start of Day 1.

East: Humans see who voted for which of the four options. Humans learn how many points the wolf has after each phase (until the wolf purchases the option to hide it from them). The wolf may see all totems and has the option to replace one for free. The wolf receives 1 point at the start of Day 1.

West: The first human lynched will gain a post-death vigi power to be used Night 2. The wolf receives 2 points at the start of Day 1.



3. The wolf may predict who will be lynched the following day phases. They will follow the following setup:

Wolf predictions:
Night 1 guesses:
4 points: Jimmy
3 points: Sally
2 points: Eddie
1 point Joey

Night 2 guesses:
4 points: Billy
3 points: Eddie
2 points: Sally

Night 3 guesses:
3 points: Eddie
2 points: Misty

Night 4 and beyond:
2 points: Joey



For example, if Jimmy was lynched on Day 1, the wolf would get four points. If Sally was lynched, he'd get three, and so on. If the person lynched is not predicted by the wolf, the wolf does not win any points. The wolf gets four predictions on Night 1, three on Night 2, two on Night 3, and one from there on out.

What are these points, you ask? Points are the wolf's reward, of course! The wolf may spend them at any time as he/she pleases to purchase certain powers.

Powers for sale:
Extra kill (one use, may only be used during the night): 6 points
Steal a player’s vote permanently (chooses one player at time of purchase and may manipulate their vote as he pleases. If the wolf chooses this option, he may not be insta'd.): 5 points
Permanent Charismatic Power (may choose to switch this on and off): 4 points
Permanent Totem control (includes pre-viewing and changing if desired): 3 points
One-day Charismatic power (will be used the following day phase): 2 points
One Totem Control (wolf may choose to use it during any phase on the player who died the previous phase): 1 point
Hides point total (Only available if East is chosen): 1 point
Unlock an extra lynch guess worth two points (one time only!): 1 point

 

Role Reveal:

 

1. Mashi
2. Golden Silver

3. Liggy
4. BammerSteel
5. Super Goomba
6. The Boy Who Cried Wolf
7. Doom
8. AddThreeAndFive
9. Someone/Anyone
10. Becky

11. Kritter
12. Jester

 

Winning Team:

 

Wolf wins!

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