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TWG Winter Games 4: The Challenge Board

Page history last edited by Mashi 9 years, 8 months ago

Host Sign Ups

Player Sign Ups

Game

Post Game

 

Host: Fiver

 

Game:

 

TWG: The Challenge Board is a faction game with a twist. Instead of players being given powers with their roles, players are given the opportunity each night to select from among forty-eight single-use powers on "The Challenge Board". However, to use those powers, players must attempt to anticipate and circumvent their opponents' own choices. Like all TWGs, TWG: The Challenge Board rewards teamwork, critical thinking, and the ability to deceive. The winning team is the last faction standing. 

The Roles

King - Board choices cannot be blocked by Barons, Wizards, or Knights.
Baron - Can hold powers in reserve to use in a later phase.
Wizard - Once in the game may select a greyed-out square from the board.
Knight Twice in the game may select two squares from the board. 

King - Board choices cannot be blocked by Barons, Wizards, or Knights.
Baron - Can hold powers in reserve to use in a later phase.
Wizard - Once in the game may select a greyed-out square from the board.
Knight Twice in the game may select two squares from the board.

King - Board choices cannot be blocked by Barons, Wizards, or Knights.
Baron - Can hold powers in reserve to use in a later phase.
Wizard - Once in the game may select a greyed-out square from the board.
Knight Twice in the game may select two squares from the board.

King - Board choices cannot be blocked by Barons, Wizards, or Knights.
Baron - Can hold powers in reserve to use in a later phase.
Wizard - Once in the game may select a greyed-out square from the board.
Knight Twice in the game may select two squares from the board.

 

The Board

 


 

Each night, each player may PM the host with the coordinates of a square of his choice and, if applicable, a target for the power it contains. If no other player selects that square, the player executes that power that night as indicated. If multiple players select the same square, those players "block" each other from choosing the square and none of those players gains the power that phase. However, the square remains on the board to be chosen in subsequent phases.

The Challenge Board is updated at the end of each day phase with what squares have been used (or "greyed-out"). Those squares may not be selected again in the game (except by the Wizard's single-use ability).

Notes on Squares:

Kill Target - Self-explanatory. Blocked by guarding but not Loose Cannon power.
Seer Target - Returns target player's team colour to user.
Paint Target - Permanently changes target's seered colour to colour of user's choice.
Guard Target - Blocks any kill attempts on target that night. Cannot be used on self unless indicated.
Revive Target - Revives target player. Cannot be used on living players (i.e. as a de facto guarding).
Brutal Self - If user is lynched, kills a random player who votes for him. Lasts for two phase cycles.
Charismatic Target - User's target's (or targets') daytime vote is worth +1/+2 as indicated.
Loose Cannon Self - If user is targeted by a power, player using that power is killed. Does not protect user from effects of that power. 
Promote Target - "Levels up" target's board priority to King (if Baron/Wizard/Knight) or Deity (if King); Deities cannot be blocked by non-Deities.
Revoke Target - Target player's power use is nullified. Square is still consumed.
Medium Target - Host sends a 200-word message from user to target dead player; user receives 200-word response from host at end of day phase.
Mail Target - Host sends anonymous message from user to target at end of night.
Totem - Host posts anonymous message from user in end-of-night topic update.

 

Role Reveal:

 

King - Becky
Baron - Saint Swooper
Wizard - gzgregory
Knight - Homie

King - iDOWN
Baron - BammerSteel
Wizard - Seizure Man
Knight - Nighthawk

King - General Toad
Baron - Savvy-Sauce
Wizard - Someone/Anyone
Knight - axemblue4

King - The Boy Who Cried Wolf
Baron - Liggy
Wizard - Doom
Knight - Super Goomba

 

Winning Team:

 

GREEN wins. 

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