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Cardflip

Page history last edited by Kaivêran 5 years, 1 month ago

Cardflipping is a game mechanic where information regarding the role of a player is revealed upon their death. This mechanic is a strong boost to a human team, as everyone is aware of how many wolves are left at any given time, and having the ability to re-evaluate someone's play after they have died and their role is known can be a powerful investigative tool for the humans (for example, if the town lynches a human, everyone knows it and can now take their posts in good faith). It can also give the town clues as to the cause of death: for example, if a Wolf dies during the night, unless there is exceptional reason for Wolves to kill one of their own in the setup, it can be confidently deduced that the Wolf was targeted by a killing role of a differing alignment. There are a couple of variants of this rule, as follows:

 

  • FULL: A player's alignment and specific role is revealed upon death. Example:
    • Kaivêran, Normal Human, died Night 1
    • Mashi, Wolf Revoker, has been lynched Day 2
    • Tutan, Charismatic Wolfsbane Seer, was killed Night 3
  • COLOR ONLY:  Only a player's role color as assigned in the setup is revealed. This allows the humans to determine the relative power or importance of human roles, but hides the specifics of those roles (and generally, the power of wolf roles) from the players. Usually GREEN signifies a normal human or minor power role, BLUE signifies a major human power role, RED signifies a wolf, and PURPLE signifies a neutral/third party role. However, setup designers can assign colors however they please, and colors outside of these may appear, especially if ambiguous roles appear.
    • BammerSteel was killed Night 2.
    • Liggy was lynched Day 1.
    • Someone/Anyone was lynched Day 3.
    • Savvy-Sauce was brutal killed Day 3.
  • ALIGNMENT ONLY: Only a players alignment is revealed (GOOD/HUMAN/INNOCENT, EVIL/NOT HUMAN/GUILTY, or NEUTRAL/UNKNOWN) after death, with no clues as to their role. While it still carries the benefit of re-evaluating players' actions post-flip, it makes it difficult to determine how many power roles are still in the game, as it is not known how many of them have been killed unless they claimed before they died.

 

Obviously, Color flips benefit the humans more than Alignment flips, and likewise Full Roles over Colors. There may be some roles that appear to be different roles/colors in a game with cardflipping. However, this is frowned upon unless these possibilities are known beforehand (and are generally bad form anyway when using Full reveals, as distrust in the moderator revealing specific role information devalues the mechanic as a whole). Used judiciously, however, these roles can temper the advantage gained by cardflipping. The most acceptable and popular method is to use color-flipping and place the role colors strategically.

 

Second-order cardflipping is when role colors or alignments, and how many people alive who appear as that color/alignment, is publicly revealed at set intervals (like the beginning of each night, or odd-numbered days.) Sometimes these results will be limited to specific colors or factions. In this way it functions as a public Psychic power. How strong of a benefit this mechanic is depends both on the frequency of the reveals, and their specificity (i.e which faction[s] are tracked, how reliable the results are, etc.)

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