Host Sign Ups
Player Sign Ups
Game
Post Game
Host: smilefires
Game:
The Wolves
1. Blocker Wolf. Each night they can stop another player from carrying out their night action, if they have one.
2. Poisoner Wolf. Each night they can poison another player. Poison is described below.
3. Tailor Wolf. Each night they can make another player seer as any role and alignment in the game. The effect lasts only for that night.
4. Vanilla Wolf.
The Specials
5. Variable Seer. On even-numbered nights they can seer another player to get their alignment (human or wolf). On odd-numbered nights they can seer another player to get their role (vanilla, healer, poisoner, blocker or tailor).
6. Poisoner Human. Each night they can poison another player. Poison is described below.
7. Healer. Each day , before the final scheduled hour of the day, they can heal a poisoned player. Once they PM me to do this, I will announce that the player is healed.
The Mass of Humans
8. Human.
9. Human.
10. Human.
11. Human.
12. Human.
13. Human.
14. Human.
15. Human.
16. Human.
Players who get poisoned during the night have their names announced at the start of the following day. They die at the end of the day, after the lynch, if not healed.
The game will technically start with Night 0, so the first seering is an alignment seering.
Role Reveal:
Winning Team:
Humans
The Wolves
1. Blocker Wolf. Each night they can stop another player from carrying out their night action, if they have one.
2. Poisoner Wolf. Each night they can poison another player. Poison is described below.
3. Tailor Wolf. Each night they can make another player seer as any role and alignment in the game. The effect lasts only for that night.
4. Vanilla Wolf.
The Specials
5. Variable Seer. On even-numbered nights they can seer another player to get their alignment (human or wolf). On odd-numbered nights they can seer another player to get their role (vanilla, healer, poisoner, blocker or tailor).
6. Poisoner Human. Each night they can poison another player. Poison is described below.
7. Healer. Each day, before the final scheduled hour of the day, they can heal a poisoned player. Once they PM me to do this, I will announce that the player is healed.
The Mass of Humans
8. Human.
9. Human.
10. Human.
11. Human.
12. Human.
13. Human.
14. Human.
15. Human.
16. Human.
Players who get poisoned during the night have their names announced at the start of the following day. They die at the end of the day, after the lynch, if not healed.
The game will technically start with Night 0, so the first seering is an alignment seering.
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