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TWG 103: The Werewolf Gamblers

Page history last edited by BammerSteel 6 years, 10 months ago

Host Sign Ups 

Player Sign Ups

Game

Post Game

 

Host: Mashi

  

Every Phase, each Player will receive 100 chips. I will PM Players each Phase about their current balance. Every Phase, there will be a special Parity Seering Item publicly for auction. Players will privately bid for this Item by PMing the Host along with the name of a Player - whoever has the highest bid by the end of the Phase will receive the Item and also wolfing immunity for the Night Phase. In addition to making a regular bid, a Player may send the Host a "maximum bid," which will immediately outbid another person's bid (by 1 chip) that goes over your previous regular bid but is below or equal to your maximum bid. In the case where multiple people have the same bid at the end of the Phase, the winner is chosen based on who bid highest first.

Parity Seering Item - Sends the Host a PM with the name of a currently living Player (say Player X). The user is told the last person seered with a Parity Seering Item (say Player Y) is either the same color or a different color from Player X. 
Since there was no previous seered person Night 1, the Wolves will choose who Player Y is.

Every Day Phase, Players will spend chips on whom they want lynched. The Player that is lynched will be the Player with the most chips spent on them. Only Players that spent chips on the lynched Player will lose their chips. If the lynched Player is a Wolf, Traitor, or Millionaire, the Players who spent chips will receive triple what they spent in return.

If a Player is killed, the chips they had are removed from the game entirely.

Players can transfer chips to other Players at any point in the game, but the transaction will occur at the end of the Phase. If chips are transferred to (or from) a Player that dies that same Phase, the transaction will not take place. If a Player bets more chips than they have because they're expecting to receive chips, their hypothetical bet will only go through if the chips actually transfer. Otherwise, they default bet the max number of chips they have.

1. Wolf
2. Wolf
3. Traitor
4. Millionaire - Doesn't know he/she is the Millionaire. Is told he/she is a Human.
5. Miller - Doesn't know he/she is the Miller. Is told he/she is a Human.
6. Human
7. Human
8. Human
9. Human
10. Human

A Black Market system will be in place starting from Day 1. Players can privately throw in money to the pot in order for the game to switch over to a new Mechanic. However, no one will know how much money is actually in each pot. The Mechanic with the highest amount of money in the pot at a given time will be enacted (I'll state in the thread which one) the following Night and Day Phase (if a Mechanic cannot be enacted, the next highest will be enacted). Once a Mechanic has been used once, it cannot be used again. Money thrown in the pot will stay in the pot for the remainder of the game. Thus if a Mechanic had 50 chips put into it on Day 1, it'll start off with 50 on Day 2 and onward.

Win Conditions: Humans win when both Wolves are eliminated. Wolves win when all Humans have been eliminated or nothing can stop this from happening.

Black Market Mechanics:
Raise Ante: Every Player must bet at least 50 chips for the lynch during the Day Phase - all Players will lose the coins they bet.
Table Limit: Every Player can bet no more than 50 chips for the lynch during the Day Phase.
Nothing In My Sleeves: All private bets are made public.
Nothing to Hide: The current owned amount of chips of each Player is revealed at the start of the Phase.
Classic House Rules: No one bets chips to make a lynch during the Day Phase.
Chinese Auction: No Item is put up for auction during the Night Phase - instead, the auction will be for only Wolf Immunity.
Cardflip: When a Player dies, his/her Role is publicly revealed.
Free Alcohol: Every living Player receives free alcohol. Default state of the game.
The House Always Wins: In addition to the Human or Wolf Team winning, Mashi will also win. 

 

Role Reveal:

 

1. Wolf - SirRobert
2. Wolf - Toby
3. Traitor - Earhear
4. Millionaire - BammerSteel
5. Miller - Jon
6. Human - Mr. E
7. Human - Blinky Realms
8. Human - Golden Silver
9. Human - KitchenSink
10. Human - Fawful

 

Winning Team:

 

Wolves

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