Host Sign Ups
Player Sign Ups
Game
Post Game
Host: Kaivêran
11 players.
MECHANICS:
START PHASE: NIGHT
CARDFLIPPING: FULL
NIGHT POSTING: ON
INSTA-LYNCH: ON
LYNCH ABSTENTION: ON
Mysterious~
- At the start of the game, nobody will have an alignment.
- Before Night 1, there will be a Betting Stage where, starting at a certain time, players will race to select a "card" from a 10x10 grid in the hopes of gaining a power role. First come, first serve.
- Each square has two power letters, drawn from the following. The combination of letters on the card determines the power you get.
- T = Townie (no power)
- S = Seer (investigation)
- G = Guardian (protection)
- V = Vigilante (killing)
- M = Mason (linked)
- B = Blocker (manipulative)
- H = Hider (concealing/other)
- Any non-T power letter drawn is worth 1 point each. The Betting Stage will end once either everyone has picked a card OR 8 power points have been drawn. (Should a card pick cause power points to exceed 8, the card pick will fail, but the Betting Stage will still terminate as if a legitimate pick happened. This only matters in the case where a 2-point role power is drawn at 7 power points.)
- After the Betting Stage is done, Night 1 will begin and alignments will be given out, splitting the power points as equally as possible between Humans and Wolves. The following rules apply:
- At 0-4 points, there will be 2 Wolves.
- At 5-8 points, there will be 3 Wolves.
- An odd power point will go to Wolves.
- Should a 2-point role prevent even distribution of roles, it will be split up into two 1-point roles.
- Some roles will change properties or even become another role entirely when in the hands of a Wolf, to prevent balance issues.
Breakdown of Roles and Odds
I will have Role PMs later. Ask questions if you need to.
0-POINT ROLES
TT: (no powers) | 30 cards
1-POINT ROLES
TS: 1-Shot Alignment Seer [Human] OR Color Seer [Wolf] | 6 cards
TG: 1-Shot Guard | 5 cards
TV: 1-Shot Vigilante OR Brutal Wolf (limit 2) | 5 cards
TM: 1-Shot Friendly Neighbor OR Master Wolf (limit 1) | 4 Cards
TB: 1-Shot Revoker | 4 Cards
TH: 1-Shot Traveler | 4 Cards
Can choose to "leave town" for one Night during the game, rendering them untargetable.
2-POINT ROLES
SS: Alignment Seer [Human] OR Color Seer [Wolf] | 4 Cards
SG: Watcher | 3 cards
SV: Soothsayer OR Stealth Wolf (limit 1) | 3 Cards
Soothsayer can choose to publicly reveal a player's power letters every night.
Stealth Wolf's kills are untraceable and cannot be blocked by Revokers.
SM: S-Backup | 2 Cards
Takes the power of the first role containing S to die. Is told if there are no S roles.
SB: Super Tracker | 2 Cards
Can choose to either determine a player's action target or find out their power (but not their alignment) every night.
SH: JOAT | 2 Cards
Has multiple single-shot abilities. Seer/Wizard/Vigi for Humans, Shaman/Revoke/Juggernaut for Wolves.
GG: Guardian | 3 Cards
GV: Bodyguard | 2 Cards
Protects a player; if attacked, both the Bodyguard and attacker are killed.
GM: G-Backup | 2 Cards
Takes the power of the first role containing G to die. Is told if there are no G roles.
GB: Wizard | 2 Cards
Both protects and revokes its target.
GH: Kidnapper | 1 Cards
Chooses to abduct a player at Night. This cancels their night action, makes them untargetable, and makes all actions that affect the Kidnapper also affect the target. If the Kidnapper is lynched the next day, his victim dies as well.
VV: Vigilante OR Wolf Assassin (limit 1) | 2 Cards
Wolf Assassin can be killed by Wolves and v.v.
VM: V-Backup | 2 Cards
Takes the power of the first role containing V to die. Is told if there are no V roles.
VB: Redirector | 1 Card
Chooses one player and redirects their actions to another player.
VH: Loose Cannon OR Vengeful Wolf | 1 Card
Loose Cannon power is active – it can be turned off and on.
Once the Vengeful Wolf dies, it can revenge-kill anyone in the game the next Night.
MM: IC/Mason OR [random power role revealed to Wolves] | 4 Cards
Innocent Child if alone, Mason if other humans draw it
Wolves with this card do NOT get powers and instead have a random PR revealed to them.
MB: B-Backup | 1 Card
Takes the power of the first role containing B to die. Is told if there are no B roles.
MH: H-Backup | 1 Card
Takes the power of the first role containing H to die. Is told if there are no H roles.
BB: Revoker | 2 Cards
BH: Wolfsbane OR Shadow Wolf | 1 Card
Wolfsbane only immune to normal Wolf kills – can still be killed by Vigi/Assassin or Juggernaut kill.
Shadow Wolf is immune to all nightkills. Must be lynched.
HH: Hider | 1 Card
Hides behind another person at Night, causing all actions that target him to fail, and all actions that affect his target affect him. Dies if he hides behind a Wolf.
Role Reveal:
1. Mashi (Normal Human)
2. Fawful Koopa (One-Shot Wolf Seer)
3. Liggy (Brutal Wolf)
4. SirRobert (Normal Human)
5. Golden Silver (One-Shot Seer)
6. Jon (Normal Human)
7. Super Goomba (Soothsayer)
8. FireArrow (Normal Human)
9. BammerSteel (Wolf G-Backup)
10. Asusetsu (One-Shot Guardian)
11. Mr. E (Normal Human)
Winning Team:
Wolves
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