Masons are a group of players who privately know each other to be Human.
Utility and Play Advice
Masons are a relatively mundane but strong role for the humans. The key lies in the mutual confirmation of multiple players as Human. Consider that a Seer can find out 2 humans besides himself over the course of two Nights, and then claim, which gives the town 3 confirmed players Day 2...if the Seer lives to that point and his claim is believed. By contrast, a 3-person Masonry has that same number of confirmed innocents from the beginning of the game, and as soon as the existence of a Mason is made evident, each can mutually confirm the other, removing any doubt.
Masons are also difficult (but not impossible) for wolves to fakeclaim, as they need to put at least one wolf buddy on the hook to be a fake Mason partner, and hope that neither of them get seered, cardflipped, or otherwise definitely indicated as a wolf over the course of the game. For this reason, it is generally a good idea when balancing open setups to treat Masons as publicly confirmable, even if they theoretically aren't. With mystery and semi-mystery games, this gets a bit murkier.
With regard to play, Masons can be regarded as a "pre-loaded" Alliance, and much of the same play advice for an alliance applies as a Mason.
Games That Have Featured This Role
Players Who Have Been This Role
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