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Loose Cannon

Page history last edited by Kaivêran 9 years ago

The Loose Cannon is a role that passively (and involuntarily) kills anyone who targets it at Night. When any action is used on this player (i.e. seering, wolfing), the user dies. It is most often Human aligned.

 

Variations

 

Depending on the setup, Loose Cannons may cancel the effect of whatever roles they kill (e.g they shoot first before they can be killed/seered/guarded/what have you.) This essentially makes the Loose Cannon a Wolfsbane as well.

 

Guardians and Wizards may or may not be able to stop the Loose Cannon's kill.

 

Loose Cannons may have the ability to choose whether their ability is active during the night, which boosts their utility somewhat as they may be able to predict when they might be eating Town role actions and thus avoid killing blues. This is also how an X-Shot Loose Cannon usually works.

 

 

Utility and Play Advice

 

It is difficult to say how useful the standard Loose Cannon role is for Humans, because in addition to killing any Wolves that target it, it will also indiscriminately kill Human roles like Seers and Guardians. In fact, the more power roles there are in the setup, the more the Loose Cannon can become actively harmful to the town, as they are more likely to kill Blues than Wolves. Since the Loose Cannon is not informed of who they have killed, this can also obscure the presence of other killing roles are in the game.

 

By contrast, a Wolf Loose Cannon is potentially overpowered as they can gambit to draw role actions (claiming a Power Role that needs protection, being intentionally disruptive in order to get Seered, etc.), greatly increasing and focusing the kill output of the Wolves.

 

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The ideal play for a Loose Cannon is to get targeted by the Wolves, while not being targeted by any Human power roles. As this may not be an easy task, or even possible depending on the game setup, the safest play if you have even a sneaking suspicion that the game is dense in Blues is to claim immediately – this eliminates the possibility of killing Wolves but also makes sure that the Blues don't kill themselves by targeting you. Be careful though, because your claim might open you up to be lynched in the future, given that Loose Cannon is perceived as a safe fakeclaim for Wolves (it definitely explains away any undue survival, for instance.)

 

Thankfully, if you are the kind who is able to toggle your ability, many of these concerns can be defused. For example, if you've been drawing suspicion from a lot of players, or people have suddenly changed their attitudes about you with minimal explanation (which can be indicative of Blues trying to "soften up" a Wolf-read for their role action) you might wish to keep your ability inactive in order to avoid killing blues.

 

A high-risk, high-reward strategy is to subtly hint or "slip" that you have a powerful role, which may cause a Wolf or Wolves to target you; even if you get only the 1-for-1 trade by being killed, you will have still helped the Humans.

 

Games That Have Featured This Role

TWG XIX: Ain't Nothing but Luigi

TWG XXV: Twenty-Fiver

rTWG IV: Ain't Nothing but Luigi

 

Players Who Have Been This Role

Kollin

Super Goomba

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Comments (3)

zhec said

at 6:50 pm on Jun 30, 2010

I'm pretty sure the role has appeared in more games than these.

KT said

at 7:53 pm on Jun 30, 2010

Not according to the TWG Index. That's what I thought going through too.

KT said

at 7:54 pm on Jun 30, 2010

You can always edit if you feel like going through the index yourself.

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